You can also set the rules so that players cannot go out of the game on power cards, or "muscle" cards, as some like to call them. If play gets sinister, adopt the "bring backs" rule a player who has gone out can be brought back into the game if the player before them (to their right) lays a two or a black jack in the next round. ![]() If play gets really serious, make players pick up two every time they make a mistake, and pick up one for exposing a card to the group in error. Some say twos and jacks should not be mixed, while some believe that if a player cannot go, they must keep picking up until they draw a card that can be played. Let’s think of the questions we can try to answer through our simulation Blackjack 3d South African There are lots of regional variations, so you're likely to have to compromise on the ins and outs. Well, that’s exactly what I did, Let’s assume we have 100,000$ to bet(I so wish!), each bet will cost us 10$ and we play 10,000 hands.
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